A11 Drow Market:

Business is Business and being below sunlight doesn’t affect that. The Highway is part of underworld travel for many cultures and the Drow have customers like any of the “Civilized” People above.

A Non-Combatant Drow Male operates the small stall in this room and sells things of interest to passersby: Trail Rations, Baubles, currency exchange...

Small Cots also serve as sleeping spaces for the Drow

He sells anything under the normal price of 10gp from the Player’s Handbook, although he sells them for twice the normal price on the surface.

He will buy anything from the visiting players at half price. He prefers to speak with a feminine shopper, assuming they are in charge of the PCs.

The Drow Merchant keeps his profits in a strong-box underneath his front table. (DC 15 to unlock). He has 200 gp inside. If he feels threatened, he will scream out to his sisters and 4 Drow Guards will quickly react – the Drow Mistress from A12 will also response, arriving 1d4 turns later.

The 4 Guards who watch the market will not attack so long as the surface dwellers behave themselves. Or Unless the Mistress directs them to. They will bar the heroes from approaching the cells at A14

Key Areas: A1 -/- A2 -/- A3 -/- A4 -/- A5 -/- A6 -/- A7 -/- A8 -/- A9 -/- A10 -/- A11 -/- A12 -/- A13 -/- A14